Hull is its extremely responsive and smooth moving average created by Alan Hull in 2005.
Minimal lag and smooth curves made HMA extremely popular TA tool.
Script was made to regroup multiple hull variants in one indicator,maintaining flexible customization and intuitive visualization
Option to chose between 3 Hull...
The Hull moving average (HMA) developed by Alan Hull is one of the many moving averages that aim to reduce lag while providing effective smoothing. The HMA make use of 3 linearly weighted (WMA) moving averages, with respective periods p/2 , p and √p , this involve three convolutions, which affect computation time, a more efficient version exist...
The "Momentum" in this indicator is smoothed out using linear regression. The Momentum is what is displayed on the indicator as a histogram, its purpose is obvious (to show momentum).
What is a Squeeze? A squeeze occurs when Bollinger Bands tighten up enough to slip inside of Keltner Channels .
This is interpreted as price is compressing and building up energy...
THIS IS A COMBINATION OF TWO HULL MOVING AVERAGE LINES
-ONE WITH LONGER PERIOD
-OTHER WITH SHORTER PERIOD TO INDICATE BUY/SELL SIGNALS
AS THE KNOWN GENERAL RULE;
IT WOULD BE A BUY SIGNAL WHEN SHORTER(BLUE LINE) HULL CROSSES ABOVE LONGER (RED LINE) ONE
AND CONVERSELY A SELL SIGNAL WHEN LONGER HULL CROSSES ABOVE SHORTER ONE
THIS STUFF IS USEFUL FOR USERS...
In this indicator study, we aim to capture the moving averages to which the bar close is closest. The indicator shows the moving averages, which are closest to the percentage value we selected, on the label. It indicates the names of the closest averages at the top of the label with a (near) note next to them. If none of the averages are close to the specified...
fast HMA • slow HMA • Dispersion Zone| background color's
Background colors: Red, Green and Yellow. Default transperent = 5%
• Green background: fast HMA above the dispersion zone
• Red background: fast HMA below the dispersion zone
• Yellow background: fast HMA inside the Dispersion Zone
# Alerts only for cross Yellow to Green and Yellow to...
Here is the 1 Hour Hull Moving Average Strategy System
1 hour strategy for Day Traders or Swing Traders.
Our purpose in this system, we have a channel belonging to hullma50 - Channel Top and Channel Bottom.
The indicator warns us when the price rises above hullma14 with green arrow.
Then it tells us to be ready when she...
Keeping in mind of getting full potential of Donchian Channels, As part of this script, Linear Regression is used as primary source to identify trend and execute the trades.
Hull Moving Average given as alternative option in place of Linear regression.
Linear regression used to identify trend, trade setup, and stop. Based on...
Exponential Hull Moving Average (HMA), Traditional moving averages lag the price activity. But with some clever mathematics the lag can be minimised. Here's how!
The Exponential Hull Moving Average solves the age old dilemma of making a moving average more responsive to current price activity whilst maintaining curve smoothness. In fact the HMA almost eliminates...
This Hull MA uses the default settings of the built-in MA. The basic idea is that we are in a buy setup when hull is below price, and a sell setup when hull is above price. The indicator is extended with slightly change in contrast when moving average is declining and it plot the ma/price crossovers: green dot when a buy setup is appearing, and red dot when a sell...
very simple indicator for stocks and others
first step is weekly range of hull color in yellow and gray
next is linear regression length 100
signal are product of cross over of weekly hull and linear regression
put it on 4 hour chart and just follow the buy and sell:)
Multi SMA EMA WMA HMA 4x7 Moving Averages with Bollinger Bands MAX MTF by RagingRocketBull 2019
All available MAX MTF versions are listed below (They are very similar and I don't want to publish them as separate indicators):
ver 1.0: 4x7 = 28 MTF MAs + 28 Levels + 3 BB = 59 < 64
ver 2.0: 5x6 = 30 MTF MAs + 30 Levels + 3 BB = 63 < 64
ver 3.0: 3x10 = 30...