DIGITAL BROS
MIL
DIB

DIB
DIGITAL BROS
MIL
 
Upcoming Earnings
EPS
Market Cap
Div Yield
P/E
Upcoming Earnings
EPS
Market Cap
Div Yield
P/E

DIB Stock Chart

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Financials

Valuation
Enterprise Value/EBITDA, TTM
Enterprise Value, FQ
Market Cap — Basic
Number of Employees
Number of Shareholders
Price/Earnings, TTM
Price/Revenue, TTM
Price/Book Ratio, FY
Price/Sales Ratio, FY
Balance Sheet
Current Ratio, FQ
Debt to Equity, FQ
Net Debt, FQ
Quick Ratio, FQ
Total Assets, FQ
Total Debt, FQ
Operating Metrics
Return on Assets, TTM
Return on Equity, TTM
Return on Invested Capital, TTM
Revenue per Employee, TTM
Price History
Average Volume (10 day)
Beta - 1 Year
Price - 52 Week High
Price - 52 Week Low
Dividends
Dividends Paid, FY
Dividends per Share, FY
Expected Annual Dividends
Dividends Yield
Margins
Net Margin, TTM
Gross Margin, TTM
Operating Margin, TTM
Pretax Margin, TTM
Income Statement
Basic EPS, Net Income
Earnings per Share, Basic, TTM
EBITDA, TTM
Gross Profit, FY
Last Annual EPS
Last Annual Revenue, FY
Net Income, FY
Total Revenue, FY
Free Cash Flow, TTM

Profile

Sector: Consumer Durables
Industry: Recreational Products
Employees: 195
Digital Bros SpA engages in the publication, distribution, and marketing of video games. It operates through the following business segments: Development, Publishing, Mobile, Italian Distribution, Other Activities, and Holding. The Development segment involves in the design and creation of video games. The Publishing segment acquires video game rights from developers that are subsequently distributed by way of a traditional international sales network and via digital marketplaces such as Stream, Sony PlayStation Network, and Microsoft Xbox Live. The Mobile segment engages in the production and distribution of video games for mobile platforms and social networks which are often free for download but with spending opportunities within the game. The Italian Distribution segment sells video games acquired from international editors and publishers in Italy through a direct network of key accounts and through an indirect network of sales representatives. The Other Activities segment includes the management of paid skill games. The Holding segment carries out the parent company functions namely the coordination of the different business segments, implementation of financial policies for the group's operations, office building management, and brand management. The company was founded by Abramo Galante and Raffaele Galante in 1989 and is headquartered in Milan, Italy.

News

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